![]() ![]() Important to note is that aerial ukemi cannot be performed while in spinning knockdown states, heavy blowbacks, or ground bounces. Aerial ukemi in Bloody Roar Extreme is similar to a Guilty Gear or BlazBlue air tech, where the character flips, recovers in the air, and is able to act on the way down. When a character is launched into the air by an attack, there is a short true hitstun window, after which they can ukemi (aka air tech) with a button input. This is where the Fighting Vipers influence comes in. This all becomes relevant for the next important mechanic… DO A FLIP: Aerial Ukemi The activation itself is invincible, allowing it to act as a “get off me” tool when being pressured, and while in Beast form, characters gain access to buffed damage and defense modifiers, recoverable life regeneration, improved attack properties, and most notably, the ability to air cancel – which is, put simply, the ability to jump cancel most attacks that put the opponent into airborne hitstun – commonly launchers, but any attack that hits an airborne opponent also counts. There are a number of benefits to entering Beast form. The only ways to revert back to human form are either taking damage, which reduces the Beast gauge, or by using a Beast Drive, a super attack that uses all remaining Beast gauge. Once in Beast form, the Beast button is used for attacks available exclusively in Beast form, many of which are quite powerful. When the gauge says “BEAST CHANGE!!”, pressing the Beast button will turn the character into their Beast form. Characters can enter their beast form either on the ground or in the air, and a player’s ability to go beastmode is determined by the Beast gauge at the bottom of the screen, which can be built up in human form by both dealing and taking damage. The centrepiece mechanic of Bloody Roar is, of course, the ability to turn from a human into a beast-person. It’s extremely fast-paced, with high damage, a complex mindgame built into its combo structure, and a slew of diverse and interesting characters with highly varied toolkits.Īnd all of them can turn into their fursonas. ![]() Much like how Dead or Alive took inspiration from Virtua Fighter in its design, Bloody Roar looks to Fighting Vipers to find its identity as a fighting game. What is Bloody Roar?īloody Roar is a series of 3D fighting games developed by 8ing and published by Hudson Soft, with Bloody Roar Extreme being the fourth entry in the series, itself a Japan-exclusive version of Bloody Roar Primal Fury with a few gameplay adjustments. So, as someone with a reasonable amount of knowledge of (and a whole lot of love for) the Bloody Roar series, I wanted to take some time to introduce you to the basics of Bloody Roar Extreme, so you can have a bit of context to help you understand the undoubtedly awesome matches you’ll be seeing from Combo Breaker. This game has a small, but very passionate competitive community, and thanks to the surprising, but very welcome decision to put the game on the main stage, a lot of people are going to be watching it for the very first time. Of the many FGC majors sprinkled throughout the US, the Chicago, IL event is most notable for its emphasis on spotlighting novel, commuinty-driven brackets – most notorious are its Mystery Game and Auction tournaments, including the cultural touchstone that was the Sarvets All-Stars tournament from 2018.Īnd while these kinds of events are almost certainly appearing at Combo Breaker 2022, the main stage will also be seeing a new challenger among the likes of Guilty Gear Strive and The King of Fighters XV – a Nintendo Gamecube game called Bloody Roar Extreme. It’s that time of year again: Combo Breaker is almost upon us.
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